Friday, December 6, 2019

Wikang Pambansa free essay sample

Hindi ko nais na Kastila o Ingles ang maging wika ng Pamahalaan. Kailangan magkaroon ng sariling wika ang Pilipinas, isang wikang nakabatay sa isa sa mga katutubong wika. Nagmula ang karamihan ng mga suliranin o pagkukulang na kasalukuyang nararanasan dito sa kawalan ng ating sariling wikang pambansa. Ang pagnanais gayahin ang lahat ng kilos banyaga kahit hindi alam kung itoy mabuti o masama ay dahil sa isang kahinaan—ang kakulangan ng isang tunay na pambansang kamalayan. Hindi maaring magkaroon ng pambansang kamalayan kung saan walang wikang ginagamit ng lahat. Naunawaan ko lamang kung gaano kahirap ang kakulangan ng wikang pambansa noong naging Pangulo ako. Ako ang Pangulo ng Pilipinas; ako ang kumakatawan sa bayang Pilipinas at sa mga Pilipino. Ngunit kapag akoy naglalakbay sa mga lalawigan at kinakausap ang aking mga kapwa mamamayan, kailangan ko ng tagapagsalin. Nakakahiya, hindi ba? Sang-ayon ako sa patuloy na pagtuturo sa Ingles sa mga paaralan at itataguyod ko rin ang pagpapatuloy ng Kastila. We will write a custom essay sample on Wikang Pambansa or any similar topic specifically for you Do Not WasteYour Time HIRE WRITER Only 13.90 / page Subalit dumating na ang panahon upang magkaroon tayo ng isang wikang pambansa. Ang suliranin ay gusto ng mga Ilokano na Ilokano ang wikang pambansa; ang mga Tagalog, Tagalog; ang mga Bisaya, Bisaya. Ako ay Tagalog. Kung sasabihin ng mga dalubhasa sa ibat-ibang wikang Pilipino na Mangyan ang katutubong wikang pinakamainam gamitin, Mangyan ang tatangkilikin ko higit sa ibang wika. Tagalog ang ginagamit namin sa pamilya. Pero handa akong mag-aral ng Ilokano, Bisaya o anupamang ibang katutubong wika para lamang magkaroon tayo ng wikang ginagamit ng lahat. Argumentative Stop Blaming Video Games! The video games phenomenon is somewhat new in this modern society. Although they often to be entertaining, the contents have become more violent and disturbing as computing technology has become much more advanced. These days, the popularity of violent video games has caused an increase in controversy. Parents and experts feel that some games are just too violent and they demand the government to regulate the sales of these games. However, I strongly believe violent video games do not cause an increase in aggression in adolescents and the forceful plan by the government is caused by an exaggeration of the effects of violent video games and this plan are indeed pointless. Besides the violent contents, video games have several positive aspects. Based on my experience, video games can push childrens competence to the limit by forcing them to master certain ability to overcome the obstacles in the level. For example, Tom Clancys Rainbow Six series have become one of the games that require a solid teamwork. The player acts as the leader of an elite anti-terrorist squad consist of 3-4 members. At the beginning of the game, players can choose how to infiltrate the terrorist compound, either by planting an explosive on the door, using a fast rope from the rooftop or simply breaching into several doors to create a surprise assault. These options will ignite the sense of logical thinking and strategy formations in which formal education does not offer. Aside from the cognitive aspects, video games are also the tool of social interactions. Friendships can sometimes be developed through playing video games and ultimately keeping them away from drug usage and violent activities. Most of the video games today have either multiplayer or online capabilities or even both. For example, I made friends with several Japanese and lots of Americans from playing Call of Duty 4 online. The game focuses on eliminating the other team hence teamwork has a major role in succeeding the game. With a headset (a combination of a headphone and a microphone), my team members and I discuss and plan a strategy effectively and sometimes talk about our backgrounds. Personally, meeting lots of people online develop my English ability (since English is not my first language) and social skills because for some people, starting a conversation with a stranger can be really tough. In general, video game is an astonishing tool to keep children entertained during leisure time. On the other hand, some people, although they already know some of the positive aspects of video games, still believe that the negative will overcome the positive ones. The article Dont Shoot: Why Video Games Really Are Linked to Violence by Amanda Schaffer from Slate. com stated The connection between violent games and real violence is also fairly intuitive. In playing the games, kids are likely to become desensitized to gory images, which could make them less disturbing and perhaps easier to deal with in real life. When video games arent about violence, their capacity to teach can be a good thing. For patients suffering from arachnophobia, fear of flying, or post-traumatic stress disorder, therapists are beginning to use virtual realities as a desensitization tool. (Schaffer) Though this presents an evidence that violent games do in fact increase violent thoughts, this data still cannot serve as an evidence because the test is conducted in a controlled environment, without consideringother aspects that might result in the change in behavior. Additionally, although violent video games might expose children to violent behavior, the amount of violence are not as great as the ones in movies and television. The news is filled with stories of war and murder, and nearly every movie contains some forms of violence. Plus,these two media are different from games in a very important way because they involve real people, not computer-generated characters. As mentioned by Dr. Kipling D. Williams Ph.D, one of the social psychological science faculties in Purdue University, childrens violent tendencies can be diverted towards violent video games rather than actually doing it in the real life. (Williams) Prof. Williams also pointed out that, besides playing violent games, genetics and environmental aspects and self-control must be considered as some of the factors that contribute to the increase in aggressiveness. Genetics tend to play a huge role in personality of a person. Some person might have a tendency to be more rebellious and aggressive. Moreover, easier access to firearms in several countries can lead to violent thoughts and behaviors. Guns can act as a stimulus because it reminds the person of aggressive behaviors seen on television or maybe in real life. If the person does not have a solid self-control, it can lead him to a violent behavior. (Williams) Self-control is one of the main aspects because no matter how many violent stimuli in the environment are, self-control can suppress ones violent and aggressive thoughts. Prof. Williams strongly believes that there is no single cause that can lead to an increase in aggressive behavior in children, consistent with Dr. Craig A. Anderson, Ph. D statement during an interview with MSNBC, Video game violence is only one risk factor for aggressive behavior in the real world. There are also dozen or so known risk factors. It is not the smallest risk factor, but it is an important one. (Anderson) Finally, I believe that regulations will not prevent children from playing the games they want to. They will still get their hands on those games, whether from a parent, sibling, or older friend. Making violent video games illegal might increase childrens curiosity and make the child want to play it more so that he or she can see form himself what all the controversy is about. I think that the responsibility lies within the parent, not the government. Persuasive Role Playing Video games can be Educational Have you ever thought a videogame can be educational? Video games are widely known as an excellent source of entertainment, and according to some, they can be of great help as an educational tool because of their interactivity. What a lot of people don? t know is that they can be good for those who play them for fun as well for learning. There are several genres of video games, for example RPGs, or role-playing games. They often include the task of completing quests. The characters in the game are your party, or your team, and there are frequently three to eight in a game. Though, only some of them may be able to fight at a time, and players have to balance their teams to use all their skills effectively. MMORPGs (Massively-multiplayer online RPG) are online RPGs where people all over the world create custom characters and interact with other people in the game world, joining together to form their own parties and complete quests. In strategy games, the player controls a wide range of characters that they act as tactician for and direct around a map to defeat an enemy or accomplish a mission. The two main advantages of role playing video games that are (mostly) supported by research are: First of all, puzzle, adventure and words are include in role playing games and can help improve problem solving and logic skills. Adventure RPG games where you have to complete certain goals can also help you to ‘think outside the box’ (note that if you use a walkthrough, you aren’t increasing any of these skills). Without a goal, the end result of the player? s actions, there? s no point in playing. In many RPG games, the players have several goals over the course of the game that they have to complete before they can win. Without a struggle, the game? s just boring. It? s not fun to walk right through to the end of a game without having to accomplish goals.

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